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- METAL GEAR RISING REVENGEANCE PC FULL SCREEN PATCH
- METAL GEAR RISING REVENGEANCE PC FULL SCREEN CODE
- METAL GEAR RISING REVENGEANCE PC FULL SCREEN WINDOWS
With most of the saving/loading code rewritten to correct all listed issues (and more), as well as operate on UTF-8 strings (not on wide chars due to better space efficiency of UTF-8), Since those issues are documented and understood, why not do something about it? SilentPatch for Metal Gear Rising aims to do just that. Steam Cloud obtains a correct Documents path, while the game does not – so if they don’t match, syncing will not take place.Ī cure for issues – SilentPatch for Metal Gear Rising
METAL GEAR RISING REVENGEANCE PC FULL SCREEN PATCH
Therefore, the patch note is wrong, and the correct way to explain behaviour is “Saved data will not synchronize with Steam Cloud if Documents have been relocated to a custom location”. Therefore, what I think the game used to do was build the Documents path like this:Ĭloud has been configured to read from a true Documents directory, and therefore is configured correctly (doesn’t need a recursive flag, but that doesn’t affect anything).
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METAL GEAR RISING REVENGEANCE PC FULL SCREEN WINDOWS
So while it was possible not to have a C drive on Windows XP (which MGR still supported), it’s not possible on anything newer – and you really shouldn’t care about XP in mid-2019 ¯\_(ツ)_/¯ĭespite this, we can still look into the code and try to figure out what is really going on. Yes, this is still a C drive, but it’s important to note that nowadays Windows always assumes the installation partition is C, and you cannot change it.
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Yes, I do have more documents on this account. I run the game, and… sure enough, MGR creates a new Documents directory inside Users\, just for itself: That all sounds… scary, so let’s actually find out how the game behaves! Technically, I should be partially affected by this – while my Users directory is on C drive, my Documents have been relocated to D drive. The game uses a fixed path for its data instead of using the standard Windows variables, if the C: drive is missing the game will not be able to save and will crash. Steam Cloud will not sync any files if the system doesn’t have a C: drive.Įven when the correct drive is present, the game might still crash from ntdll.dll as a faulty module.
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Possible workarounds include manually creating empty Documents folder or using symbolic linking. The game will not be able to save and will crash. The game uses a fixed path for its data instead of using the standard Windows variables, if the C: drive is missing or the aren’t Documents folder under the user folder, (this link directs to the version of the article as of the moment of publishing this post, not the most up to date one – that’s because information is to be corrected with this post as a reference). Indeed, a quick look at game’s PCGamingWiki article reveals that the game doesn’t really handle user paths properly I’ve been told that Metal Gear Rising exhibits very weird behaviour with the location of its saves/configurations directory. Today’s test subject is Metal Gear Rising: Revengeance, released in January 2014.Ī spinoff of Metal Gear Solid series, developed and ported in-house by Platinum Games, also known for e.g. How NOT to operate on paths - Metal Gear Rising